	// Double loop path down through red zone

setAccel -0.05 limit 0.6

straight frames 50

PlaySound enemyShipSwoopSnd
right 3 angle 180 accel 0.04 7


	// Begin actual ship path
right 5 angle 240 accel -0.05 0.5

straight below -20

	// the loop
right 0.5 angle 120 accel 0.05 X
fireBullet atPlayer all 0 0
right X angle 120 accel -0.05 X
//fireBullet atPlayer all 300 300

right 0.5 angle 60 accel 0.05 X
right X angle 60 accel -0.05 0.5

left 0.5 angle 60 accel 0.05 X
left X angle 60 accel -0.05 0.5

right 0.5 angle 60 accel 0.05 X
right X angle 30 accel -0.05 0.5
	// End actual ship path


straight wrapAny

delete